
If a player is pulled from single way zone into a multi-combat zone in the wilderness, then the multi-combat effect will be delayed by 10 seconds.
The Lava whip's special attack will drag players within melee distance of the main target. The Fractured Staff of Armadyl's special attack, instability, does not work. The Eldritch crossbow's special attack, Split Soul, does not work. Omnipower, Overpower, and Deadshot receive the adrenaline-cost reduction from Igneous Kal capes, but do not receive the damage buffs. Shadow tendrils has a lower chance of hitting its max hit. Reprisal has diminishing returns on returned damage after a certain amount of damage is taken. Decimate deals significantly more damage to targets with shields. Smash, Havoc, Dragon breath, and Snipe will disable protection prayers for 5 seconds. Greater ricochet does not hit multiple times if the main target is in a single-target zone. Limitless does not work in the wilderness, red portal, or purple portal. Surge shares a cooldown with Bladed Dive and Escape and only has 1 charge in the wilderness, red portal, or purple portal, even if the Double Surge codex has been unlocked. Devotion causes prayers to block 75% of damage instead of 100% of damage. Reflect blocks and reflects 25% of damage instead of 50% of damage. It has no effect when both the user and the target attack each other. Provoke - for 6 seconds, both the user and the target deal 50% less damage to any other players they attack, discouraging the target from attacking other players. Essence of Finality special attacks do not work. In a few cases, instead of this change being limited to PvP combat, it is instead just limited in a few PvP areas. The following is a list of ability, perk, items, and aura interactions that work differently (or not at all) in PvP combat.
Be careful though, as teams will often try to trick players into skulling themselves against their will (see Skull-tricking).
If a player is attacked by another player, they can retaliate back safely without being skulled. Note: While unskulled, only a maximum of five items can be protected. They can keep up to three extra items with the Protect Item prayer/curse, powder of item protection and by eating a Fury shark. While skulled, players lose all items upon death. If the skulled player continues attacking other innocent players, the skull's timer will reset. If a player attacks an innocent player in the Wilderness (one that has not attacked them), a white skull will appear above their heads. If a player runs from a multi-combat to a single combat zone, only one of the attackers can attack the player as long as they are in the single combat zone. Popular single-way combat areas are Edgeville and the White and Red portals in Clan Wars.
This is also known as "PJ" (player jacking), and considered dishonourable in PKing. However, if a player stops attacking their opponent for a certain amount of time (the amount of time it takes to eat three pieces of food), it is possible for other players to attack one or both fighters.
Single combat, also known as "singles" or "1v1", restricts players so that they may only fight one target at a time.