
Logic blocks can store their own data, but the only way to transfer data between two of them is by using the memory cell. The memory cell is a 1x1 block that can be used to store data. The screen size is 179x179 pixels and takes up a 6圆 space. The large logic display is a larger version of the logic display. rectangles, lines, polygons, triangles, but to make circles you have just use a polygon with a lot of sides). Players can't do anything with it (except look at it) but logic blocks can use it to draw shapes (e.g. The logic display is a large 3x3 block that can be drawn on. The hyper processor is like the logic processor, but it is 3x3. The logic processor is like the micro processor, but it is 2x2. It is 1x1 and has a 10 block link range (see below) and can be set to do different tasks. The micro processor is the first actual processing block. Its state can be read from the micro/logic processor The switch is a 1x1 block that can be turned on and off by clicking / tapping it. The message block acts just like in 5.0, but it has been resprited and moved to the logic section because it can now be edited by logic processors The message block (resprited and moved to the logic section) There are 9 (technically 8) new logic blocks.

There's so much new stuff in 6.0, but for now I'm just gonna post about the logic section. This post you’re reading is more of a documentation for when you want a more detailed explanation of everything. Note: for a more beginner-friendly introduction to logic, visit this link.
