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The gallant knights on horseback and banners unfurling before exciting tournaments largely come from people in the 19th century who saw the Middle Ages through a romantic haze.Ĭhivalry was a violent, often grisly, phenomenon. Our popular ideas of the chivalric world are off base, according to historian Richard Kaeuper. The game rules now also default to AGOT compatible options.By Kathleen McGarvey / University of Rochester (Stealth edit: you can no longer get Valyrian Steel swords with this mod's combat, it was resulting in all canon swords being lost.
#Chivalry code of knowledge mod#
I'll be glad to hear any feedback, but of course feedback about the main mod mechanics should go to Maal. I've been using it for a couple of games now and I think it's bug-free. This mod is set with both AGOT and OOC as dependencies so it should overwrite both mods' files, making sure it's compatible. Extract Chivalry_Steam_Game_of_Throne.mod or Chivalry_Forum_Game_of_Throne.mod from the OOC compatibility folder, depending on if you use the Workshop (Steam) or Forum version Download the Game of Thrones mod, The Orders of Chivalry (Workshop or Forum), and this mod "AGOT Orders of Chivalry" On top of that I've disabled the four fighting skill traits since AGOT already includes those and it would cause duplicates, and made some bugfixes where I spotted typos or other errors. I've also made some changes to the main mod, to make sure the AGOT orders work correctly. Priests (Septons) are also encouraged to join as per AGOT canon. The Poor Fellows functions closer to a fighter's guild in that it does NOT allow knights or rulers, and can also include women to join. The Warrior's Sons functions close to a normal holy order with similar prerequisites as any other order, with a few AGOT specific exceptions. If there is no existing grandmaster a new order leader will be created who will also become the grandmaster.
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If the societies exist but the orders do not, the current grandmasters of the societies will take the order titles. The societies are created if the Faith Militant is restored in the mod (if the Iron Throne increases religious authority to medium) or it starts out existing (before Jahaerys or starting with King Tommen). The two pseudo-Holy Orders of the AGOT mod, the Warrior's Sons and the Poor Fellows, are added as societies so that members of it can do the same stuff e.g. if you like it, you may put it in the main mod.
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Been working on adapting the Orders of Chivalry to the AGOT mod, and I want to share my progress. Then I realized they count as normal good equivalents and block me from using my own supplies for a bit, which made the whole thing feel more fair and a lot more detailed. I got a smuggler event and was like sure, let them do it, I don't have the resources to care and found the small bonuses mildly useful. I once was able to give them 19 gold to continue operations, which seems powerful enough to encourage keeping a low treasury.īut not to be all negative, I have to say I am constantly pleased with the detail of this mod. (That one might have been when I did have a conflict, and I've seen similar stuff with vanilla events) and the event seems to scale too much with wealth.
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I got a message saying a certain trade good would be consumed twice, when it actually used two different goods. I also noticed a couple oddities on the Center of Trade. 3rd best would be removing the direct income bonus. Next best would be reducing direct income bonus low enough that Forts are only marginally profitable. Preferred solution would be AI building forts in capitals or other heavy trade good using provinces. Now that isn't necessarily a bug, but if the AI can't be made to build them it is definitely an exploit. Forts are well, super good with trade goods. The court got the scandalous councilor thing and my Chancellor is upset at being fired, but not recently fired.Īlso. I do have some others mod in but none that should conflict. Unfortunately the game gave her Cartographer instead. So I had my wife request a Chancellor position, which I was willing to grant.
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